Spike Trap

Spike Trap
"An array of spikes springs up, impaling everything above."Appearance

A wooden grating, with spikes that shoot up through the holes when it triggers. Further upgrades award the spike trap with a metal border on the edges, a full-metal frame, and optionally a heated frame with the "Searing Spikes" upgrade or a dashed yellow and black border with the "Repeater Springs" upgrade.

Abilities Initially, the spike trap will shoot spikes through the holes in its grating when an intruder steps on its frame. The spikes take time to recharge (four seconds by default) and become faster with upgrades and mastery. The spike trap can obtain special abilities at maximum level, setting enemies on fire with the "Searing Spikes" upgrade or shooting twice in quick succession with the "Repeater Springs" upgrade.Strategies The following strategies are merely suggestions and are not limited to those presented. If you have an effective strategy not displayed in this section, feel free to add your own.

Strategy 1
Place spike traps before doors to ensure any stragglers are eliminated. Because they stop in place to attack, the spike trap is the ideal candidate. However, do not rely on this strategy, as once the door breaks, the spike traps receive a massive disadvantage since their targets no longer stay in one place.

Strategy 2
Place a demon portal behind a spike trap. This will cause invaders to stand in and around the spike trap for longer, causing massive damage over time.

Strategy 3
Keep in mind the most effective method of dealing damage to your enemies when deciding on the final upgrade for the spike trap. The "Searing Spikes" upgrade will set enemies on fire, damaging them over time even after they've left the presence of the spike trap. If you want to kill them quickly on arrival, consider the "Repeater Springs" upgrade which will deal two blows in quick succession.Stats The spike trap consists of two base upgrades, and the option between one of two final upgrades that grant it special abilities. The intervals shown are the cool-down values for when spike trap mastery is at the minimum requirement for each respective upgrade.

Upgrade 3-A (Searing Spikes)
Adds an additional +1 damage. Sets enemies on fire for a cost of 350 gold.

Upgrade 3-B (Repeater Springs)
Attacks twice per activation for a cost of 350 gold.

Trivia
NoneGlitches

None Documented